Personal:
Aspiring student who wants to enter the game development industry and hopefully bring forth some innovation and infuse a little bit of my crazy creativity into the market. I dream big, but I must constantly remind myself that it is with one step at the time that I will reach my goals.
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Hobbies and passions:
Animation and drawing are the things that I hold closest to my heart. It's for me the most effective way of expressing myself and hopefully bring laughter to others around me. So I always try to evolve in that specific field by doing some animation in flash from time to time.
I also have a thing for music, so it is more than often that you will find me sitting around after school tinkering with music in FL Studio and trying to improve and produce various kinds of electronic music.
(If you're interessted in hearing some of my music, you can just follow this link: Music)
Strengths:
- Animation
- FX
- Rigging
- Concepts
- Creativity
Program proficiency:
Autodesk Maya - Excellent
Photoshop CS - Excellent
Unreal Engine 4 - Excellent
Unreal Engine 3 - Basic
Macromedia Flash 8 - Excellent
Adobe Flash Pro. CS - Above average
Mudbox - Basic
Motionbuilder - Basic
Paint Tool SAI - Basic
FL Studio - Above average
Audacity - Above avarage
Project 1 (Wild West Heist):
A game about a trainrobber that wants to loot all the gold that he can get his hands on so he can buy real bullets for his gun...all this in the good old wild west.
What I did:
- Main character rigging and animation (all, except for jump)
- Main character gun (model)
- Credits screen
- Main menu screen (all, except for train to the right)
- Fonts
- Pause menu
- Options menu (scrapped)
- Splashscreen
- Interaction icons
(!LINK TO THE PROJECT IS AT THE BOTTOM OF THIS PAGE!)
Project 2 (Defence of Yggdrasil):
A game about defending the world tree Yggdrasil with your towers that can be strenghtened by the power of the norse Gods.
What I did:
- Alla character rigging and animations (except for the death animation of; elf, elk and giant, which where made by another artist on the team.)
- All towers rigging and attack animation
- "Nine o' clock" logo
(!LINK TO THE PROJECT IS AT THE BOTTOM OF THIS PAGE!)
Project 3 (Crimson Dust):
A survival racing game where players/prisoners compete against each other to earn their freedom, while they are chased by a huge drilling machine nicked "The Hunter". All this plays out on the beautiful surface of mars.
What I did:
- All particle FX
- Many of the sound FX
- The model for; The huge antenna, the roadsigns and the camera
- The "CodeZero" splashscreen (Not in game! See gallery at bottom of page!)
(!LINK TO THE PROJECT IS AT THE BOTTOM OF THIS PAGE!)
Internship (Deadghost Interactive):
I had a six months long internship at Deadghost Interactive. We mostly worked in Unreal Engine 4 on various projects, where I was responsible for doing FX for guns, helping with rigging, animation and rendering. I was also assigned to work with materials and shaders. My main field of work amongst all the things I worked on, was particles and FX.